Flying High -v1.4.13- -Miro Affect3D-
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Flying High -v1.4.13- -Miro Affect3D-
Flying High -v1.4.13- -Miro Affect3D- Flying High -v1.4.13- -Miro Affect3D- MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
Flying High -v1.4.13- -Miro Affect3D-

Flying High -v1.4.13- -miro Affect3d-

There’s a certain thrill to unlocking a new build: the hush before you tap the controller, the way the world onscreen seems to hold its breath. Flying High — v1.4.13 — from Miro Affect3D lands like that: a polished little leap forward that smartly balances technical polish with emotional payoff. First impressions Booting v1.4.13 feels immediate and confident. Load times are tighter, animations breathe smoother, and the overall frame holds steadier. The interface tweaks are subtle but meaningful: clearer icons, fewer nested menus, and a settings panel that finally trusts you to customize without hunting for options. The tone is authoritative without being imposing — the game wants you in the sky, not stuck in configuration. Visuals and animation Miro’s team have steadily refined their visual language, and this update continues the trend. Textures pop with better contrast and slightly richer color grading; light plays on surfaces in a way that makes environments readable at a glance. Character motion shows the most refinement: transitions feel organic, weight and momentum read convincingly, and small touches (a delayed blink, a shoulder settling after a turn) add personality. The result is not photorealism, but an expressive, tactile aesthetic that supports immersion. Gameplay and controls Controls in v1.4.13 strike a rewarding balance between accessibility and nuance. New input smoothing helps reduce jitter for players using gamepads, while mouse and keyboard retain that tight responsiveness veteran players expect. Flight handling is tuned so that maneuvers feel deliberate—skillful pilots are rewarded, but newcomers won’t be thrown off by unforgiving physics.

Flying High -v1.4.13- -Miro Affect3D-Cool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
Flying High -v1.4.13- -Miro Affect3D- 
Does this generate the bunch of QC code necessary to map frames? :D 
Flying High -v1.4.13- -Miro Affect3D-Not Really 
But thats a good idea. When exporting is done I might add that in eventually. 
Flying High -v1.4.13- -Miro Affect3D-Exporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
Flying High -v1.4.13- -Miro Affect3D-What Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
Flying High -v1.4.13- -Miro Affect3D-#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
Flying High -v1.4.13- -Miro Affect3D-Actually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
Flying High -v1.4.13- -Miro Affect3D-Niiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
Flying High -v1.4.13- -Miro Affect3D- 
Flags, fire, chains, breaking doors, breaking walls, etc. 
Flying High -v1.4.13- -Miro Affect3D-
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